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IIRC Vulf can't launch multiple bombs, so it's theoretical. Leper with Withstand/crusader with bulwark also gets a pretty significant protection buff, and a 3rd line antiquarian utilizing 'protect me' offers a mobile guarded option for theoretical multiple bombs as well. That said, the only one off the top of my head that can mark a separate ally is Antiquarian, so probably not the best option to bring, although the party buffing can be quite useful in a lot of situations, dpsing a boss isn't one of them. Keep the MAA marked (assuming marking does in fact work as the tooltip indicates, it's been a while since I wikied anything about this game) and guarding, and the odds of 2 becoming a problem drastically reduces. Originally posted by patrol:The man at arms strategy goes out the window if Vvulf decides to throw 2 bombs instead of one xD I mean, there are some classes with skills that can ally mark. Just like every boss-fight in the game, Wolf is pretty cheeseable, but cheesing is not mandatory, just infinitely easier than the alternatives if you want to avoid losses. There's really no point as they will riposte you and respawn anyway, hence MAA is the go-to so he can soak bombs instead. Some people make the mistake of attacking the bomb barrels. You don't absolutely HAVE to use one, but they heavily dampen the impact of bombs and allow you more freedom to manage adds or pump damage into Wolf. Optimally, people have an MAA (a dedicated bomb-soaker) - bombs being the biggest damage threat of the fight. If you have limited projection, this is a must. Adds aren't the main threat but they are a constant nuisance if you ignore them.
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Optional methods are to have a squad that can AoE adds and keep Wolf up front. The longer the fight goes on, the more damage and stress will be done via bombs, adds and screams, so you really need to make sure you can hit him whenever possible (starting at the back ranks) and kill him as soon as possible. Most comps are 'viable' if they have a means of pumping damage onto Wolf.
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